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Hello,

 

 

is there a way to convert polygonal entity (geometry) into a surface or mesh or face?

 

 

thank you
Hi, can the FaceRepalcer help you?

 

Takashi
I shoul have specify problem better: I have polygonal facades of building looking like this 

 

 

 

 

so when I use facerepacer it goes rogue:

 

 

 

 

 
Anyway, the problem was in geometry of polygons. Some of them weren't closed (having the same coordinates of start and endpoint). Puting in CoordinateExtractor for startpoint and endpoint, then using Tester (if they are same) I've managed to flag those problematic ones. For them, I used VertexAdder at the starpoint (so that it gets closed) as endpoint. Afterwards I've just put FaceReplacer and got everything worked.

 

 


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