is there a way to convert polygonal entity (geometry) into a surface or mesh or face?
thank you
Best answer by zzupljanin
Anyway, the problem was in geometry of polygons. Some of them weren't closed (having the same coordinates of start and endpoint). Puting in CoordinateExtractor for startpoint and endpoint, then using Tester (if they are same) I've managed to flag those problematic ones. For them, I used VertexAdder at the starpoint (so that it gets closed) as endpoint. Afterwards I've just put FaceReplacer and got everything worked.
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Anyway, the problem was in geometry of polygons. Some of them weren't closed (having the same coordinates of start and endpoint). Puting in CoordinateExtractor for startpoint and endpoint, then using Tester (if they are same) I've managed to flag those problematic ones. For them, I used VertexAdder at the starpoint (so that it gets closed) as endpoint. Afterwards I've just put FaceReplacer and got everything worked.