We have tried using the Cesium 3dtile writer in Safe FME but have found that the generated tilejson and tiles are invalid when testing the data with Cesiums 3dtile validator. The primary issues are that the tilejson has the wrong version number, should be "1.0", but is "0.0". Additionally, none of the tiles have geometric error values in their metadata (its in the tilejson, but not in the individual tiles). Cesiums web SDK is pretty forgiving, but their Unreal Engine SDK is not, and won't load tiles created using this writer. Any ideas on how to resolve this? I followed this guide to create the tiles: Tutorial_FME_Cesium_3D_Tiles.pdf (ethz.ch)
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