I'm trying to represent our city in a Minecraft world with the following data:
- dem (geotiff)
- ground cover (polygon shapefile)
- rails (polyline shapefile)
- buildings (obj)
- trees (point shapefile)
Now, in the final Minecraft world the trees (and rails) are always "swallowed" by the surrounding ground cover. The thing is, I can see that the block ID is correct in the point cloud just before it enters the Minecraft writer. But after, they disappear and are replaced by the surrounding block IDs.
I tried buffering the tree points up to 1m (because of the 1m block size in Minecraft) and cutting holes in the ground cover, but still the result is the same.
Does anyone have an idea where the problem is?
Do you need some screenshots for clarification?
Thanks a lot! Natalie