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I have a polyline where each point has its own height

for these polylines I need to recreate the geometry (a pipe is round with a diameter of attributes, a pipe is rectangular with different ratios of width and height from attributes)

but difficulties appeared

the pipe has fillets at the end

and pipes of square section are either built on a plane or along non-joined segments

Friends I ask for help on how to build a solid geometry, taking into account different heights, and make the end of the pipe flat

Hi @muzhnasto,

You may want to try the Hub3DBufferer transformer instead. It is not as fast as the Bufferer in True Solids mode, but it will produce flush ends on the pipes. It won't do square sections, however.


Hi @muzhnasto,

You may want to try the Hub3DBufferer transformer instead. It is not as fast as the Bufferer in True Solids mode, but it will produce flush ends on the pipes. It won't do square sections, however.

Hi daveatsafe Hub3DBufferer transformer creates pipes with smooth ends 🙂 ,

did not find a quick way how to make solid with fewer polygons in geometry, It does not make square sections :(

Anyway thanks for the help :))


Hi daveatsafe Hub3DBufferer transformer creates pipes with smooth ends 🙂 ,

did not find a quick way how to make solid with fewer polygons in geometry, It does not make square sections :(

Anyway thanks for the help :))

Hi @muzhnasto,

I modified the transformer once to create square sections, but can't find that version now. Since it is a custom transformer, you can modify it yourself, although it is a bit complex. I did document all the sections for clarity. I would look at the GeometryReplacer inside the transformer first.


Friends, can anyone else have suggestions


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