i got stuck on a bit of a annoing problem which i can't seem to find a solution to.
I am creating a TIN surface for an CityGML modell out of a point cloud using SurfaceModeller. Since i have for example lakes out of a landcover classification which are supposed to just have one flat surface, my idea was to cut all points out of the pointcloud with the lake, force it to 3d and use the outline as a breakline. In my eyes this should result in a perfectly flat surface within the lake and all triangles outside should have one of their sides along the breakline.
What happens though is what you can see on the picture below. The breakline starts jumping up and down, especially in the corners (rather soft than hard breaklines). I did a lot of research, but couldn't find anything about it.
So, i would be very happy if you guys could help me.
Thanks a lot in advance already for every idea.
Cheers
Matze