- Goal: My goal is to find the roofs of buildings.
- Data: I have 3D representations of buildings in the obj format.
- My idea is the following:
- 3D Objects to Point Cloud.
- Point Cloud to individual points.
- Find their neighbours (here is a significant problem, because as far as I know, there's no 3D neighbour finder).
- To do this I already tried the 3DBoundingBoxReplacer from the FME Hub, but that's not working on my points.
- Another idea I had, was to rasterize or rather to create cubes from my points. But I don't know how to do that in FME.
- Any points with no neighbours below them are considered roof points.
Question
Find the roofs of 3D buildings
Hello :)
This post is closed to further activity.
It may be an old question, an answered question, an implemented idea, or a notification-only post.
Please check post dates before relying on any information in a question or answer.
For follow-up or related questions, please post a new question or idea.
If there is a genuine update to be made, please contact us and request that the post is reopened.
It may be an old question, an answered question, an implemented idea, or a notification-only post.
Please check post dates before relying on any information in a question or answer.
For follow-up or related questions, please post a new question or idea.
If there is a genuine update to be made, please contact us and request that the post is reopened.
Login to the community
No account yet? Create an account
An FME Account is required to contribute
LoginEnter your E-mail address. We'll send you an e-mail with instructions to reset your password.


