I have managed to create fast writer for many 3D-formats - except 3ds. I am writing a terrain model, buildings, roads, water, trees. I have tried combinations of MeshBuilder, Triangulator, GeometryCoercer, Deaggregator etc. However it seems that when writing to 3ds it still takes alot of time (6 hours, compared to 15 minutes with the approx 10 other 3d-file formats).
If I create the data to an IFMEMesh before writing I assumed the writing would go fast. I am using a FeatureWriter to start the writing at once.
I havent added any textures on the terrain model - so that does not slow things down.
Does anyone here have some tips with respect to this particular format?
@takashi