I've been creating an object with over 1000 3D buildings, but I have over 1000 corresponding textures, wish makes the result hardly importable in 3D softwares.
I'd like to create texture atlases so that the size will decrease and I'd be able to load my buildings in any 3D tool (3DS Max, Sketchup, etc).
I've searched but couldn't find any way to do so. Is it possible with FME ?...
Thanks for your help.