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I have some 3D Data with existing appearances - I just want to make a few of them brighter.

 

I can use the AppearanceExtractor to get the unique appearances, and I can see that with the ApprearanceSetter I can apply one based on a trait I can also see that it's possible to just update an existing appearance. I just can't figure out how to just update it based on the appearance name as this doesn't seem to be a trait

 

For some reason I can't figure out how to do this - has anyone achieved this?

OK I think I've answered my own question

 

This is what I did in case anyone comes looking:imageThis seems to be fairly slow but much faster than anything else I've been able to figure out how to do. It also uses only a handful of transformers. I assume there must be an easier way but so far I haven't found it.

 


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