I have some 3D Data with existing appearances - I just want to make a few of them brighter.
I can use the AppearanceExtractor to get the unique appearances, and I can see that with the ApprearanceSetter I can apply one based on a trait I can also see that it's possible to just update an existing appearance. I just can't figure out how to just update it based on the appearance name as this doesn't seem to be a trait
For some reason I can't figure out how to do this - has anyone achieved this?