Hi,
Can someone explain the following behaviour?
Goal: create one mesh with each surface as a ‘flat’ color’ without shading.
Problem: I get a shading effect that I do not want after merging many faces into one mesh.
Images are attached. The first image is correct, it shows each side as one flat shading of the color #c8c8c8 (200, 200, 200). This is when I applied that as appearance to each single part (40.000). After merging all these 40.000 Faces or Meshes into 1 mesh, a new shading is applied that is undesired. I use MeshMerger with default settings. Can someone explain to me why this is happening and how I can prevent this to happen? If I re-apply the appearance to the single mesh it still gets the shading. Why is this happening? Where is it coming from?
I also tried using appearance from a single jpg with the solid color, but this also did not work.
Thanks.