Hello,
Currently I'm trying to get a 3d model out of a 2d drawing. Now when extruding different areas and clipping those with each other to get the right solids i encounter a problem. When the boundaries of the different polygons are overlapping (for example: walls and rooms) I encounter the problem that FME sees a very tiny difference between them which leaves me with this very small boundaries where the overlapping lines are.
Is there a way of solving this problem? I have messed around with the clipper parameters but for now I didn't manage to get any success. I also thought about buffering the certain areas by a very small amount to just get over the edge but I don't really like that solution; as this makes the model inaccurate. Also I guess this has to do with the floating point problem? When extruding i don't get the exact length but something that differs 0.00000001.
Do i have to use the topologybuilder in this case? If yes where do I put it in? I'm still searching.
Thanks in advance,
Andreas