Hello,
I have an issue with generalising contours inside a tiling system. All contours need to match at tile edges, hence a surface tolerance of 0 is required. When this happens, vertices are added in what seems to be every 0.1m. Therefore i need to generalise.
The standard generalizer causes overlaps between different elevations, so the only option is sherbendgeneraliser but it takes an age with the amount of vertices. I have tried adding a generaliser with 0.1 tolerance before the sherbend generaliser but this also causes overlaps.
I want vertices roughly every 5m or so in the output.
Question:
- How do i fix these generalised overlaps?
- is there a quicker way to speed up sherbendgeneraliser?