I am working with a 3D city model (composed of meshes), where the vertex normal pool is simply a copy of the vertex pool. Obviously, this is incorrect and I do not know why that is the case, as I was simply handed the model ready-made. I am wondering therefore if there is a possibility to do a reset for these measurements? To calculate the vertex normals in some automatic way anew? I appreciate any input on this matter! Many thanks.
Best answer by virtualcitymatt
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