I have a sphere geometry floating in the air. When using CE and CPE (both options Boundingbox and Gravity produce the same result), I end up with different XYZ coordinates, with CPE being apparently correct. Why does this happen?
Edit: furthermore, when I use the Offsetter with the CPE-Coordinates to offset the sphere as well as the coordinate to 0/0/0, the sphere doesn't move to the expected spot either. See screenshots:
(transparent grid: Hub3DBufferer)
Best answer by caracadrian
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