Hello,
I am having problems modifying existing appearances on geometry.
I have an FBX file (no textures, only mesh colors) that i want to get the appearance from, do some changes on the diffuse, emissive, ambient and so on. This I have managed with an AppearanceExtractor node then do the changes in from a pythonCaller.
Now the problem I have is I don´t know how to append the newly modified appearances to the geometry again. I guess i should use the AppearenceSetter node, but I don´t know how to get an attribute from the geometry to join on.
Does anyone know the solution to this problem?