Hi, I wish to model railway and road surfaces by draping 2d polygons of their extents over a 3d point cloud and then make the surface completely smooth in order to generate straight contours. The first part is no problem, I have created a workbench that drapes the polygons, but I'm struggling to think of a way to achieve making the surface smooth?
The railway surface will be completely flat only sloping up and down length-ways but the roads will likely be at a slight angle. I'm thinking that there isn't a surface transformer that can accomplish this? And perhaps the best way would be to treat the 3d points that are within the polygons somehow?
Any suggestions would be greatly appreciated!