I have polygons (closed polylines) that I want to buffer a fixed distance, removing any overlaps. Each Polygon has a unique ID and they need to remain individuals.
Below and attached are starting polygons
And shown in red is what we want to achieve.
I've tried an array of Buffer/AreaOnAreaOverlays/Dissolvers, but I cant quite get what's needed and keep ending up with holes and artifacts.
Any ideas?
I've attached the road strings i'm buffering towards, incase that is useful