The Mojang Minecraft Writer requires a Pointcloud based dataset.
You should combine your DEM and aerial image via RasterBandCombiner (some resampling may be needed), convert them to pointcloud via PointCloudCombiner and thin the pointcloud to your desired blocksize (I think they are called blocks, I haven't played Minecraft in a while).
Then you have to set up a few attributes/components.
It's a lot more work than what I described but it will take you there.
Have fun!
Tip: Read/Inspect an existing level.dat file to get a sense of what is your desired output should be.
Also: Read the documentation to get a sense of how the coordinate system works Mojang Minecraft Reader/Writer (safe.com)
Do you know if I could use this method to generate custom trees in a randomized order if a set of 5 unique trees
Thanks For Your Time,
Kaleb McNeil
Do you know if I could use this method to generate custom trees in a randomized order if a set of 5 unique trees
Thanks For Your Time,
Kaleb McNeil
(i've never used minecraft) you could assign each of the 5 trees a number (1-5) and then assuming you have locations where you want trees, use the random number generator to pick a number between 1 and 5. you can join/place that tree to that location using the featuremerger
The Mojang Minecraft Writer requires a Pointcloud based dataset.
You should combine your DEM and aerial image via RasterBandCombiner (some resampling may be needed), convert them to pointcloud via PointCloudCombiner and thin the pointcloud to your desired blocksize (I think they are called blocks, I haven't played Minecraft in a while).
Then you have to set up a few attributes/components.
It's a lot more work than what I described but it will take you there.
Have fun!
That's Perfect this way I don't have to set up a block randomizer for the ground level stuff
Thanks For Your Time,
Kaleb McNeil