Skip to main content
Solved

How to preserve original geometry after Bufferer

  • February 8, 2022
  • 2 replies
  • 13 views

Hi,

I have some polylines that I buffered with Bufferer in order to make some checks.

Once the checks are performed, I'd like to get the original polylines back. I was wondering if I can copy the lines geometry into another geometry attribute and read them after, or maybe some other technique.

 

Thanks in advance!

 

Best answer by nielsgerrits

Yes you can. Use the GeometryExtractor and the GeometryReplacer. I use FME Binary, but other encodings will probably work as well.

This post is closed to further activity.
It may be an old question, an answered question, an implemented idea, or a notification-only post.
Please check post dates before relying on any information in a question or answer.
For follow-up or related questions, please post a new question or idea.
If there is a genuine update to be made, please contact us and request that the post is reopened.

2 replies

nielsgerrits
VIP
Forum|alt.badge.img+60
  • 2938 replies
  • Best Answer
  • February 8, 2022

Yes you can. Use the GeometryExtractor and the GeometryReplacer. I use FME Binary, but other encodings will probably work as well.


  • Author
  • 15 replies
  • February 8, 2022

Yes you can. Use the GeometryExtractor and the GeometryReplacer. I use FME Binary, but other encodings will probably work as well.

Works perfectly. Thanks Niels!