Hi FME ninjas.
I'm trying to replicate this end result:
These are city streets, they started as line objects and have been converted into polygons.
I'm guessing the workflow is as follows:
- Convert street lines with a buffer into a polygon
- Inflate those polygons until they touch an adjacent polygon
- ???
- Proft!
But I don't have a clue how to do this or what transformers I need.
Who can help me out creating this workflow?
Thanks.