Hi all,
I’m validating polygons (DB tables) and currently using GeometryValidator and SpikeRemover in FME. I’m looking for a short, repeatable workflow that reliably flags:
- Self‑intersections / bow‑ties
- Holes outside shell / overlaps / tiny slivers
- Degenerate parts / zero‑area rings
- Duplicate vertices/nodes
Questions:
- Which transformers & order do you recommend for detect only polygon checks?
- Any tips on tolerances (min area/angle) that avoid false positives when paired with SpikeRemover?
If you have a small sample workspace or parameter hints, I’d really appreciate it. Thanks!
Sahan

