Hi,
I have several obj files for a city. I succeeded to convert these obj files into cesium 3D tiles. At the result of tiles, texture of models created darknessly. To solve this situation, I used AppearanceSetter, then set Shininess value. However, textures of models got lost. How do I set shininess value of my building with textures?
I want to share created models by using AppearanceSetter:I want to share without AppearanceSetter:
Its my workflow:
Thanks for your interest.
Best answer by kailinatsafe
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