I have polygons (closed polylines) that I want to buffer a fixed distance, removing any overlaps. Each Polygon has a unique ID and they need to remain individuals.
Below and attached are starting polygons
And shown in red is what we want to achieve.
I've tried an array of Buffer/AreaOnAreaOverlays/Dissolvers, but I cant quite get what's needed and keep ending up with holes and artifacts.
Any ideas?
I've attached the road strings i'm buffering towards, incase that is useful
Best answer by geomancer
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