Question

I'm using the AppearanceSetter to set textures as an appearance to surfaces. The Texture Mapping Type is set to Surface Normal. The result for the walls is correct, but the roofs are wrongly oriented. Does anyone know what the right workflow is?

  • 11 October 2021
  • 1 reply
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texture1


1 reply

Badge +21

The GeometryValidator has an option to validate Orientation, you might need to fix that in some way @cwisse​ 

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