Hi,
When exporting to Datasmith all the meshes origin is located in 0,0,0. This courses some problems for us in Unreal, especially when we are working in large worlds.
Is there a way to make the change in FME so that the meshes have a pivot point in the center point instead?
(There was once a time that adding the CsmapReprojector from same to same coordinatsystem worked, but not in FME 2021)
Best answer by daveatsafe
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