Hi,
I make an attempt at removing the effects of building heights on a DSM (Digital Surface Model) in order to obtain a result looking more like a DTM (Digital Terrain Model), in other words something closer to the bare soil elevation. My thought was to use a RasterResampler transformer and define a cell size a bit larger than the buildings, and also assigning the minimum elevation value to the new pixel. However I don't see a minimum value method for RasterResampler. I looked at the RasterConvolver but there is no way to define the kernel size in terms of distance instead of pixels. Correct me if I'm wrong. In other words I need to find the minimum over a great number of neighboring pixels (much more than the traditional kernel sizes).
How would you achieve such a raster operation using FME Desktop?
Thanks in advance!
Best regards,
Olivier
Best answer by caracadrian
View original