Using NeighborFinder and merged two types of lines representing the upper and lower part of the slope in 2d (where bottom's points ware Line Base and Top were candidates) Now I would like to do it in 3d. I've used CoorinateExtractor and 3DForcer, so I have a pit height for short lines, but now I have no idea how to change the direction towards the top.
Best answer by mark2atsafe
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