Question

texture building without stretching

  • 18 September 2019
  • 1 reply
  • 5 views

hello,

i am trying to texture a building but the image just stretches over the whole wall.

what i want is for it to stay the size it originally was and if the whole wall is not filled in that it puts another one next to it.


1 reply

i got it to work by setting the texture mapping type to surface normal in ground units

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