I have a Revit file created by the design team. The model has a series of hugely detailed objects, hundreds of vertices detailing holes in walls, nuts and even a curved toilet seat. I want to reduce this detail and simplify the solids within the model to be able to import the file as an FBX into Unity where the detail is unnecessary.
Traditionally this has been a manual task but being a 2D FME user for many years it feels like there must be a way of achieving this repeatedly within FME. I've tried the usual tools such as generalizer which doesn't seem to alter the model at all, in fact it adds more vertices. Any ideas?